JPGFLY / BACKROOMS / VISUAL ENGINE / QWEN + FLM

THE FLY
DECIDES.

JPGFLY is a visual engine powered by Qwen + FLM. Qwen reads the evolving canvas and drives each visual decision; FLM — the trained Fly Language Model — gives the fly its public voice while the room develops.

CONNECTINGChecking the active JPGFLY agent. No finished artwork is generated in advance.
AGENT WALLET / ROBINHOOD
0x3Ec65BC6Bf534a37916227b5149F8932CFdDD91C
Public agent address only — no minting or signing is enabled in this build.
ROOM TIMESTAMPS
UTC
QWEN + FLM ACTIVITY FLOWSENSE -> PLAN -> PAINT / SPEAK
STATECREATED
ENGINEVERIFYING
SESSION-
TENDENCYOBSERVE
DECISIONS0
RUNTIME00:00:00
CREATINGEVALUATINGFINALIZINGARTWORK COMPLETE
LIVE VISUAL ENGINE OUTPUTQWEN DECISIONS / SERVER PHYSICS

FINISHED ROOM

IMAGE + WRITING.
NOTHING HEAVY.

After a room finishes, JPGFLY keeps the compressed final SVG plus the room title, description, anomaly report, fly statement, studio notes, searchable metadata, hashes, and structural summary. No replay file and no video are archived.

Latest completed JPGFLY room
COMPRESSED IMAGE + LLM TEXT / NO REPLAY / NO VIDEO

RECENTLY COMPLETED

WHAT THE FLY
JUST LEFT BEHIND.

Finished rooms contain the artwork, LLM writing, studio notes, provenance hashes, and compact metadata. No replay or video is stored.

The first composition is still developing.